Projects

Infotainment Design Challenge

Successful application for UX position in Vehicle Infotainment team

(Part of University of Washington team for EcoCAR3, a 4-year national competition to convert a Chevrolet Camaro into an advanced hybrid electric vehicle)

Goal: design a feature to include in a vehicle infotainment.

I designed the Predictive Refueling System (PRS), a system that seamlessly and intuitively anticipates and fulfills a user's fuel needs by leveraging data from the car, cloud, and user.

Goal: describe my thought process behind PRS, including big picture considerations and an example use case scenario.

Feature description

Goal: design a usability test to help determine if a given infotainment application is safe to use while operating the vehicle.

UX test

Intro to the Design of Everyday Things

a Udacity course by Don Norman, Kristian Simsarian, and Chelsey Glasson

Goal: Find a confusing signifier in the environment and propose a way to fix it.

Goal: Transform an ordinary box into an interactive object that would be so compelling that people would grab it, turn it, and rub it.

Final project: Design the user interface for a mobile app called Time Trade, which would allow users to trade time with one another for various tasks.

UI wireframes in Balsamiq Flow and results of user research

Design Kit: The Course for Human-Centered Design

a NovoEd course by +Acumen and IDEO.org

Our team's Design Challenge:
How might we provide healthier food options for people in need?

The goal of our user research was to plan, conduct, and analyze interviews in the community as a first step toward identifying potential opportunities for design.

Goal of brainstorming: Come up with a myriad of possible solutions to the "How Might We..." questions we had identified from our analysis of user resarch.

Our team's proposed idea:
Providing recipes for healthy meals in grocery stores. The ingredients of these recipes would be discounted, and an employee would provide live cooking demonstrations and samples of the recipe in-store.

The goal of our experience mapping was to imagine each step of the user's experience with our service, and consider how we could validate the different components of our solution through prototyping.

To guide us in our experience map, we visualized the steps that an imaginary food shopper, Archie, would take in interacting with our service.

Short-term goal of prototyping: Create a conceptual prototype of our solution, called Healthy Bites, that could be used as a foundation for future testing and implementation in the community.